From design blog to indie developer blog
- January
- 30
10:51 pm Misc
It's official.
Due to the economy, Nexon was forced to shut down the Vancouver development studio that I worked at. This cataclysmic event (or at least that's how it felt) occurred on January 27. Things haven't been the same since.
As my first experience of losing a job, I'd like to extend a hearty thanks to the executives for handling the situation with grace and compassion. I don't know how most studio closures are handled, but our studio ended with a few rounds of applause for the studio executives and for the company culture. This was then followed up with a round of drinks and friendly chatter at a nearby pub. I'm not an emotional person by nature, but I was deeply moved that day. Humanature Studios, you will be remembered fondly.
... which brings me to my announcement. Legally, I'm now free to talk about the technical implementation techniques. In addition, I can now freely develop my own indie free-to-play MMO game. As such, I'm officially announcing that this site will no longer focus on the generalities of game design - rather it will be a day-to-day blog of my (first time) experience of an indie developer.
Please note that I've updated my Bio page to reflect the recent changes including the removal of the legal blurb.
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